MPLABĀ® Harmony Graphics Suite
lodepng.h
1 /*
2 LodePNG version 20160501
3 
4 Copyright (c) 2005-2016 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18 
19  2. Altered source versions must be plainly marked as such, and must not be
20  misrepresented as being the original software.
21 
22  3. This notice may not be removed or altered from any source
23  distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 extern const char* LODEPNG_VERSION_STRING;
32 
33 #define LODEPNG_NO_COMPILE_ENCODER
34 #define LODEPNG_NO_COMPILE_ERROR_TEXT
35 #define LODEPNG_COMPILE_ALLOCATORS
36 
37 /*
38 The following #defines are used to create code sections. They can be disabled
39 to disable code sections, which can give faster compile time and smaller binary.
40 The "NO_COMPILE" defines are designed to be used to pass as defines to the
41 compiler command to disable them without modifying this header, e.g.
42 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
43 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
44 allow implementing a custom lodepng_crc32.
45 */
46 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
47 the custom_zlib field of the compress and decompress settings*/
48 #ifndef LODEPNG_NO_COMPILE_ZLIB
49 #define LODEPNG_COMPILE_ZLIB
50 #endif
51 /*png encoder and png decoder*/
52 #ifndef LODEPNG_NO_COMPILE_PNG
53 #define LODEPNG_COMPILE_PNG
54 #endif
55 /*deflate&zlib decoder and png decoder*/
56 #ifndef LODEPNG_NO_COMPILE_DECODER
57 #define LODEPNG_COMPILE_DECODER
58 #endif
59 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
60 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
61 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
62 #endif
63 /*ability to convert error numerical codes to English text string*/
64 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
65 #define LODEPNG_COMPILE_ERROR_TEXT
66 #endif
67 
68 #ifdef LODEPNG_COMPILE_PNG
69 /*The PNG color types (also used for raw).*/
70 typedef enum LodePNGColorType
71 {
72  LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
73  LCT_RGB = 2, /*RGB: 8,16 bit*/
74  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
75  LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
76  LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
77 } LodePNGColorType;
78 
79 #ifdef LODEPNG_COMPILE_DECODER
80 /*
81 Converts PNG data in memory to raw pixel data.
82 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
83  After decoding, its size is w * h * (bytes per pixel) bytes larger than
84  initially. Bytes per pixel depends on colortype and bitdepth.
85  Must be freed after usage with free(*out).
86  Note: for 16-bit per channel colors, uses big endian format like PNG does.
87 w: Output parameter. Pointer to width of pixel data.
88 h: Output parameter. Pointer to height of pixel data.
89 in: Memory buffer with the PNG file.
90 insize: size of the in buffer.
91 colortype: the desired color type for the raw output image. See explanation on PNG color types.
92 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
93 Return value: LodePNG error code (0 means no error).
94 */
95 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
96  const unsigned char* in, size_t insize,
97  LodePNGColorType colortype, unsigned bitdepth);
98 
99 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
100 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
101  const unsigned char* in, size_t insize);
102 
103 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
104 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
105  const unsigned char* in, size_t insize);
106 
107 #endif /*LODEPNG_COMPILE_DECODER*/
108 #endif /*LODEPNG_COMPILE_PNG*/
109 
110 #ifdef LODEPNG_COMPILE_ERROR_TEXT
111 /*Returns an English description of the numerical error code.*/
112 const char* lodepng_error_text(unsigned code);
113 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
114 
115 #ifdef LODEPNG_COMPILE_DECODER
116 /*Settings for zlib decompression*/
119 {
120  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
121 
122  /*use custom zlib decoder instead of built in one (default: null)*/
123  unsigned (*custom_zlib)(unsigned char**, size_t*,
124  const unsigned char*, size_t,
126  /*use custom deflate decoder instead of built in one (default: null)
127  if custom_zlib is used, custom_deflate is ignored since only the built in
128  zlib function will call custom_deflate*/
129  unsigned (*custom_inflate)(unsigned char**, size_t*,
130  const unsigned char*, size_t,
132 
133  const void* custom_context; /*optional custom settings for custom functions*/
134 };
135 
136 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
137 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
138 #endif /*LODEPNG_COMPILE_DECODER*/
139 
140 #ifdef LODEPNG_COMPILE_PNG
141 /*
142 Color mode of an image. Contains all information required to decode the pixel
143 bits to RGBA colors. This information is the same as used in the PNG file
144 format, and is used both for PNG and raw image data in LodePNG.
145 */
146 typedef struct LodePNGColorMode
147 {
148  /*header (IHDR)*/
149  LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
150  unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
151 
152  /*
153  palette (PLTE and tRNS)
154 
155  Dynamically allocated with the colors of the palette, including alpha.
156  When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
157  lodepng_palette_clear, then for each color use lodepng_palette_add.
158  If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
159 
160  When decoding, by default you can ignore this palette, since LodePNG already
161  fills the palette colors in the pixels of the raw RGBA output.
162 
163  The palette is only supported for color type 3.
164  */
165  unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
166  size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
167 
168  /*
169  transparent color key (tRNS)
170 
171  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
172  For greyscale PNGs, r, g and b will all 3 be set to the same.
173 
174  When decoding, by default you can ignore this information, since LodePNG sets
175  pixels with this key to transparent already in the raw RGBA output.
176 
177  The color key is only supported for color types 0 and 2.
178  */
179  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
180  unsigned key_r; /*red/greyscale component of color key*/
181  unsigned key_g; /*green component of color key*/
182  unsigned key_b; /*blue component of color key*/
184 
185 /*init, cleanup and copy functions to use with this struct*/
186 void lodepng_color_mode_init(LodePNGColorMode* info);
187 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
188 /*return value is error code (0 means no error)*/
189 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
190 
191 void lodepng_palette_clear(LodePNGColorMode* info);
192 /*add 1 color to the palette*/
193 unsigned lodepng_palette_add(LodePNGColorMode* info,
194  unsigned char r, unsigned char g, unsigned char b, unsigned char a);
195 
196 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
197 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
198 /*get the amount of color channels used, based on colortype in the struct.
199 If a palette is used, it counts as 1 channel.*/
200 unsigned lodepng_get_channels(const LodePNGColorMode* info);
201 /*is it a greyscale type? (only colortype 0 or 4)*/
202 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
203 /*has it got an alpha channel? (only colortype 2 or 6)*/
204 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
205 /*has it got a palette? (only colortype 3)*/
206 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
207 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
208 Loops through the palette to check this.*/
209 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
210 /*
211 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
212 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
213 Returns false if the image can only have opaque pixels.
214 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
215 or if "key_defined" is true.
216 */
217 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
218 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
219 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
220 
221 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
222 /*The information of a Time chunk in PNG.*/
223 typedef struct LodePNGTime
224 {
225  unsigned year; /*2 bytes used (0-65535)*/
226  unsigned month; /*1-12*/
227  unsigned day; /*1-31*/
228  unsigned hour; /*0-23*/
229  unsigned minute; /*0-59*/
230  unsigned second; /*0-60 (to allow for leap seconds)*/
231 } LodePNGTime;
232 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
233 
234 /*Information about the PNG image, except pixels, width and height.*/
235 typedef struct LodePNGInfo
236 {
237  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
238  unsigned compression_method;/*compression method of the original file. Always 0.*/
239  unsigned filter_method; /*filter method of the original file*/
240  unsigned interlace_method; /*interlace method of the original file*/
241  LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
242 
243 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
244  /*
245  suggested background color chunk (bKGD)
246  This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
247 
248  For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
249  the encoder writes the red one. For palette PNGs: When decoding, the RGB value
250  will be stored, not a palette index. But when encoding, specify the index of
251  the palette in background_r, the other two are then ignored.
252 
253  The decoder does not use this background color to edit the color of pixels.
254  */
255  unsigned background_defined; /*is a suggested background color given?*/
256  unsigned background_r; /*red component of suggested background color*/
257  unsigned background_g; /*green component of suggested background color*/
258  unsigned background_b; /*blue component of suggested background color*/
259 
260  /*
261  non-international text chunks (tEXt and zTXt)
262 
263  The char** arrays each contain num strings. The actual messages are in
264  text_strings, while text_keys are keywords that give a short description what
265  the actual text represents, e.g. Title, Author, Description, or anything else.
266 
267  A keyword is minimum 1 character and maximum 79 characters long. It's
268  discouraged to use a single line length longer than 79 characters for texts.
269 
270  Don't allocate these text buffers yourself. Use the init/cleanup functions
271  correctly and use lodepng_add_text and lodepng_clear_text.
272  */
273  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
274  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
275  char** text_strings; /*the actual text*/
276 
277  /*
278  international text chunks (iTXt)
279  Similar to the non-international text chunks, but with additional strings
280  "langtags" and "transkeys".
281  */
282  size_t itext_num; /*the amount of international texts in this PNG*/
283  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
284  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
285  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
286  char** itext_strings; /*the actual international text - UTF-8 string*/
287 
288  /*time chunk (tIME)*/
289  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
290  LodePNGTime time;
291 
292  /*phys chunk (pHYs)*/
293  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
294  unsigned phys_x; /*pixels per unit in x direction*/
295  unsigned phys_y; /*pixels per unit in y direction*/
296  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
297 
298  /*
299  unknown chunks
300  There are 3 buffers, one for each position in the PNG where unknown chunks can appear
301  each buffer contains all unknown chunks for that position consecutively
302  The 3 buffers are the unknown chunks between certain critical chunks:
303  0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
304  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
305  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
306  */
307  unsigned char* unknown_chunks_data[3];
308  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
309 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
310 } LodePNGInfo;
311 
312 /*init, cleanup and copy functions to use with this struct*/
313 void lodepng_info_init(LodePNGInfo* info);
314 void lodepng_info_cleanup(LodePNGInfo* info);
315 /*return value is error code (0 means no error)*/
316 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
317 
318 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
319 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
320 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
321 
322 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
323 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
324  const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
325 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
326 
327 /*
328 Converts raw buffer from one color type to another color type, based on
329 LodePNGColorMode structs to describe the input and output color type.
330 See the reference manual at the end of this header file to see which color conversions are supported.
331 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
332 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
333 of the output color type (lodepng_get_bpp).
334 For < 8 bpp images, there should not be padding bits at the end of scanlines.
335 For 16-bit per channel colors, uses big endian format like PNG does.
336 Return value is LodePNG error code
337 */
338 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
339  const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
340  unsigned w, unsigned h);
341 
342 #ifdef LODEPNG_COMPILE_DECODER
343 /*
344 Settings for the decoder. This contains settings for the PNG and the Zlib
345 decoder, but not the Info settings from the Info structs.
346 */
348 {
349  LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
350 
351  unsigned ignore_crc; /*ignore CRC checksums*/
352 
353  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
354 
355 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
356  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
357  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
358  unsigned remember_unknown_chunks;
359 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
361 
362 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
363 #endif /*LODEPNG_COMPILE_DECODER*/
364 
365 #if defined(LODEPNG_COMPILE_DECODER)
366 /*The settings, state and information for extended encoding and decoding.*/
367 typedef struct LodePNGState
368 {
369 #ifdef LODEPNG_COMPILE_DECODER
370  LodePNGDecoderSettings decoder; /*the decoding settings*/
371 #endif /*LODEPNG_COMPILE_DECODER*/
372  LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
373  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
374  unsigned error;
375 } LodePNGState;
376 
377 /*init, cleanup and copy functions to use with this struct*/
378 void lodepng_state_init(LodePNGState* state);
379 void lodepng_state_cleanup(LodePNGState* state);
380 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
381 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
382 
383 #ifdef LODEPNG_COMPILE_DECODER
384 /*
385 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
386 getting much more information about the PNG image and color mode.
387 */
388 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
389  LodePNGState* state,
390  const unsigned char* in, size_t insize);
391 
392 /*
393 Read the PNG header, but not the actual data. This returns only the information
394 that is in the header chunk of the PNG, such as width, height and color type. The
395 information is placed in the info_png field of the LodePNGState.
396 */
397 unsigned lodepng_inspect(unsigned* w, unsigned* h,
398  LodePNGState* state,
399  const unsigned char* in, size_t insize);
400 #endif /*LODEPNG_COMPILE_DECODER*/
401 
402 
403 /*
404 The lodepng_chunk functions are normally not needed, except to traverse the
405 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
406 It also allows traversing the chunks of an encoded PNG file yourself.
407 
408 PNG standard chunk naming conventions:
409 First byte: uppercase = critical, lowercase = ancillary
410 Second byte: uppercase = public, lowercase = private
411 Third byte: must be uppercase
412 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
413 */
414 
415 /*
416 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
417 There must be at least 4 bytes to read from. If the result value is too large,
418 it may be corrupt data.
419 */
420 unsigned lodepng_chunk_length(const unsigned char* chunk);
421 
422 /*puts the 4-byte type in null terminated string*/
423 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
424 
425 /*check if the type is the given type*/
426 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
427 
428 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
429 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
430 
431 /*0: public, 1: private (see PNG standard)*/
432 unsigned char lodepng_chunk_private(const unsigned char* chunk);
433 
434 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
435 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
436 
437 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
438 unsigned char* lodepng_chunk_data(unsigned char* chunk);
439 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
440 
441 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
442 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
443 
444 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
445 void lodepng_chunk_generate_crc(unsigned char* chunk);
446 
447 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
448 unsigned char* lodepng_chunk_next(unsigned char* chunk);
449 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
450 
451 /*
452 Appends chunk to the data in out. The given chunk should already have its chunk header.
453 The out variable and outlength are updated to reflect the new reallocated buffer.
454 Returns error code (0 if it went ok)
455 */
456 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
457 
458 /*
459 Appends new chunk to out. The chunk to append is given by giving its length, type
460 and data separately. The type is a 4-letter string.
461 The out variable and outlength are updated to reflect the new reallocated buffer.
462 Returne error code (0 if it went ok)
463 */
464 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
465  const char* type, const unsigned char* data);
466 
467 
468 /*Calculate CRC32 of buffer*/
469 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
470 #endif /*LODEPNG_COMPILE_PNG*/
471 
472 
473 #ifdef LODEPNG_COMPILE_ZLIB
474 /*
475 This zlib part can be used independently to zlib compress and decompress a
476 buffer. It cannot be used to create gzip files however, and it only supports the
477 part of zlib that is required for PNG, it does not support dictionaries.
478 */
479 
480 #ifdef LODEPNG_COMPILE_DECODER
481 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
482 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
483  const unsigned char* in, size_t insize,
484  const LodePNGDecompressSettings* settings);
485 
486 /*
487 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
488 data must be according to the zlib specification.
489 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
490 buffer and *outsize its size in bytes. out must be freed by user after usage.
491 */
492 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
493  const unsigned char* in, size_t insize,
494  const LodePNGDecompressSettings* settings);
495 #endif /*LODEPNG_COMPILE_DECODER*/
496 #endif /*LODEPNG_COMPILE_ZLIB*/
497 
498 /*
499 TODO:
500 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
501 [.] check compatibility with various compilers - done but needs to be redone for every newer version
502 [X] converting color to 16-bit per channel types
503 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
504 [ ] make sure encoder generates no chunks with size > (2^31)-1
505 [ ] partial decoding (stream processing)
506 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
507 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
508 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
509 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
510 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
511 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
512 [ ] allow user to give data (void*) to custom allocator
513 */
514 
515 #endif /*LODEPNG_H inclusion guard*/
516 
517 /*
518 LodePNG Documentation
519 ---------------------
520 
521 0. table of contents
522 --------------------
523 
524  1. about
525  1.1. supported features
526  1.2. features not supported
527  2. C and C++ version
528  3. security
529  4. decoding
530  5. encoding
531  6. color conversions
532  6.1. PNG color types
533  6.2. color conversions
534  6.3. padding bits
535  6.4. A note about 16-bits per channel and endianness
536  7. error values
537  8. chunks and PNG editing
538  9. compiler support
539  10. examples
540  10.1. decoder C++ example
541  10.2. decoder C example
542  11. state settings reference
543  12. changes
544  13. contact information
545 
546 
547 1. about
548 --------
549 
550 PNG is a file format to store raster images losslessly with good compression,
551 supporting different color types and alpha channel.
552 
553 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
554 Specification (Second Edition) - W3C Recommendation 10 November 2003.
555 
556 The specifications used are:
557 
558 *) Portable Network Graphics (PNG) Specification (Second Edition):
559  http://www.w3.org/TR/2003/REC-PNG-20031110
560 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
561  http://www.gzip.org/zlib/rfc-zlib.html
562 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
563  http://www.gzip.org/zlib/rfc-deflate.html
564 
565 The most recent version of LodePNG can currently be found at
566 http://lodev.org/lodepng/
567 
568 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
569 extra functionality.
570 
571 LodePNG exists out of two files:
572 -lodepng.h: the header file for both C and C++
573 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
574 
575 If you want to start using LodePNG right away without reading this doc, get the
576 examples from the LodePNG website to see how to use it in code, or check the
577 smaller examples in chapter 13 here.
578 
579 LodePNG is simple but only supports the basic requirements. To achieve
580 simplicity, the following design choices were made: There are no dependencies
581 on any external library. There are functions to decode and encode a PNG with
582 a single function call, and extended versions of these functions taking a
583 LodePNGState struct allowing to specify or get more information. By default
584 the colors of the raw image are always RGB or RGBA, no matter what color type
585 the PNG file uses. To read and write files, there are simple functions to
586 convert the files to/from buffers in memory.
587 
588 This all makes LodePNG suitable for loading textures in games, demos and small
589 programs, ... It's less suitable for full fledged image editors, loading PNGs
590 over network (it requires all the image data to be available before decoding can
591 begin), life-critical systems, ...
592 
593 1.1. supported features
594 -----------------------
595 
596 The following features are supported by the decoder:
597 
598 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
599  or the same color type as the PNG
600 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
601 *) Adam7 interlace and deinterlace for any color type
602 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
603 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
604 *) zlib decompression (inflate)
605 *) zlib compression (deflate)
606 *) CRC32 and ADLER32 checksums
607 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
608 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
609  IHDR: header information
610  PLTE: color palette
611  IDAT: pixel data
612  IEND: the final chunk
613  tRNS: transparency for palettized images
614  tEXt: textual information
615  zTXt: compressed textual information
616  iTXt: international textual information
617  bKGD: suggested background color
618  pHYs: physical dimensions
619  tIME: modification time
620 
621 1.2. features not supported
622 ---------------------------
623 
624 The following features are _not_ supported:
625 
626 *) some features needed to make a conformant PNG-Editor might be still missing.
627 *) partial loading/stream processing. All data must be available and is processed in one call.
628 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
629  cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
630  Some of these are not supported on purpose: LodePNG wants to provide the RGB values
631  stored in the pixels, not values modified by system dependent gamma or color models.
632 
633 
634 2. C and C++ version
635 --------------------
636 
637 The C version uses buffers allocated with alloc that you need to free()
638 yourself. You need to use init and cleanup functions for each struct whenever
639 using a struct from the C version to avoid exploits and memory leaks.
640 
641 The C++ version has extra functions with std::vectors in the interface and the
642 lodepng::State class which is a LodePNGState with constructor and destructor.
643 
644 These files work without modification for both C and C++ compilers because all
645 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
646 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
647 
648 To use the C++ version, you need to rename the source file to lodepng.cpp
649 (instead of lodepng.c), and compile it with a C++ compiler.
650 
651 To use the C version, you need to rename the source file to lodepng.c (instead
652 of lodepng.cpp), and compile it with a C compiler.
653 
654 
655 3. Security
656 -----------
657 
658 Even if carefully designed, it's always possible that LodePNG contains possible
659 exploits. If you discover one, please let me know, and it will be fixed.
660 
661 When using LodePNG, care has to be taken with the C version of LodePNG, as well
662 as the C-style structs when working with C++. The following conventions are used
663 for all C-style structs:
664 
665 -if a struct has a corresponding init function, always call the init function when making a new one
666 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
667 -if a struct has a corresponding copy function, use the copy function instead of "=".
668  The destination must also be inited already.
669 
670 
671 4. Decoding
672 -----------
673 
674 Decoding converts a PNG compressed image to a raw pixel buffer.
675 
676 Most documentation on using the decoder is at its declarations in the header
677 above. For C, simple decoding can be done with functions such as
678 lodepng_decode32, and more advanced decoding can be done with the struct
679 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
680 various lodepng::decode functions, and lodepng::State can be used for advanced
681 features.
682 
683 When using the LodePNGState, it uses the following fields for decoding:
684 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
685 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
686 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
687 
688 LodePNGInfo info_png
689 --------------------
690 
691 After decoding, this contains extra information of the PNG image, except the actual
692 pixels, width and height because these are already gotten directly from the decoder
693 functions.
694 
695 It contains for example the original color type of the PNG image, text comments,
696 suggested background color, etc... More details about the LodePNGInfo struct are
697 at its declaration documentation.
698 
699 LodePNGColorMode info_raw
700 -------------------------
701 
702 When decoding, here you can specify which color type you want
703 the resulting raw image to be. If this is different from the colortype of the
704 PNG, then the decoder will automatically convert the result. This conversion
705 always works, except if you want it to convert a color PNG to greyscale or to
706 a palette with missing colors.
707 
708 By default, 32-bit color is used for the result.
709 
710 LodePNGDecoderSettings decoder
711 ------------------------------
712 
713 The settings can be used to ignore the errors created by invalid CRC and Adler32
714 chunks, and to disable the decoding of tEXt chunks.
715 
716 There's also a setting color_convert, true by default. If false, no conversion
717 is done, the resulting data will be as it was in the PNG (after decompression)
718 and you'll have to puzzle the colors of the pixels together yourself using the
719 color type information in the LodePNGInfo.
720 
721 
722 5. Encoding
723 -----------
724 
725 Encoding converts a raw pixel buffer to a PNG compressed image.
726 
727 Most documentation on using the encoder is at its declarations in the header
728 above. For C, simple encoding can be done with functions such as
729 lodepng_encode32, and more advanced decoding can be done with the struct
730 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
731 various lodepng::encode functions, and lodepng::State can be used for advanced
732 features.
733 
734 Like the decoder, the encoder can also give errors. However it gives less errors
735 since the encoder input is trusted, the decoder input (a PNG image that could
736 be forged by anyone) is not trusted.
737 
738 When using the LodePNGState, it uses the following fields for encoding:
739 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
740 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
741 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
742 
743 LodePNGInfo info_png
744 --------------------
745 
746 When encoding, you use this the opposite way as when decoding: for encoding,
747 you fill in the values you want the PNG to have before encoding. By default it's
748 not needed to specify a color type for the PNG since it's automatically chosen,
749 but it's possible to choose it yourself given the right settings.
750 
751 The encoder will not always exactly match the LodePNGInfo struct you give,
752 it tries as close as possible. Some things are ignored by the encoder. The
753 encoder uses, for example, the following settings from it when applicable:
754 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
755 background color, the interlace method, unknown chunks, ...
756 
757 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
758 If the palette contains any colors for which the alpha channel is not 255 (so
759 there are translucent colors in the palette), it'll add a tRNS chunk.
760 
761 LodePNGColorMode info_raw
762 -------------------------
763 
764 You specify the color type of the raw image that you give to the input here,
765 including a possible transparent color key and palette you happen to be using in
766 your raw image data.
767 
768 By default, 32-bit color is assumed, meaning your input has to be in RGBA
769 format with 4 bytes (unsigned chars) per pixel.
770 
771 LodePNGEncoderSettings encoder
772 ------------------------------
773 
774 The following settings are supported (some are in sub-structs):
775 *) auto_convert: when this option is enabled, the encoder will
776 automatically choose the smallest possible color mode (including color key) that
777 can encode the colors of all pixels without information loss.
778 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
779  2 = dynamic huffman tree (best compression). Should be 2 for proper
780  compression.
781 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
782  true for proper compression.
783 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
784  2048 by default, but can be set to 32768 for better, but slow, compression.
785 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
786  chunk if force_palette is true. This can used as suggested palette to convert
787  to by viewers that don't support more than 256 colors (if those still exist)
788 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
789 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
790  zTXt chunks use zlib compression on the text. This gives a smaller result on
791  large texts but a larger result on small texts (such as a single program name).
792  It's all tEXt or all zTXt though, there's no separate setting per text yet.
793 
794 
795 6. color conversions
796 --------------------
797 
798 An important thing to note about LodePNG, is that the color type of the PNG, and
799 the color type of the raw image, are completely independent. By default, when
800 you decode a PNG, you get the result as a raw image in the color type you want,
801 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
802 And if you encode an image, by default LodePNG will automatically choose the PNG
803 color type that gives good compression based on the values of colors and amount
804 of colors in the image. It can be configured to let you control it instead as
805 well, though.
806 
807 To be able to do this, LodePNG does conversions from one color mode to another.
808 It can convert from almost any color type to any other color type, except the
809 following conversions: RGB to greyscale is not supported, and converting to a
810 palette when the palette doesn't have a required color is not supported. This is
811 not supported on purpose: this is information loss which requires a color
812 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
813 is easy, but there are multiple ways if you want to give some channels more
814 weight).
815 
816 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
817 color, no matter what color type the PNG has. And by default when encoding,
818 LodePNG automatically picks the best color model for the output PNG, and expects
819 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
820 the color format of the images yourself, you can skip this chapter.
821 
822 6.1. PNG color types
823 --------------------
824 
825 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
826 as well as palettized color modes. After the zlib decompression and unfiltering
827 in the PNG image is done, the raw pixel data will have that color type and thus
828 a certain amount of bits per pixel. If you want the output raw image after
829 decoding to have another color type, a conversion is done by LodePNG.
830 
831 The PNG specification gives the following color types:
832 
833 0: greyscale, bit depths 1, 2, 4, 8, 16
834 2: RGB, bit depths 8 and 16
835 3: palette, bit depths 1, 2, 4 and 8
836 4: greyscale with alpha, bit depths 8 and 16
837 6: RGBA, bit depths 8 and 16
838 
839 Bit depth is the amount of bits per pixel per color channel. So the total amount
840 of bits per pixel is: amount of channels * bitdepth.
841 
842 6.2. color conversions
843 ----------------------
844 
845 As explained in the sections about the encoder and decoder, you can specify
846 color types and bit depths in info_png and info_raw to change the default
847 behaviour.
848 
849 If, when decoding, you want the raw image to be something else than the default,
850 you need to set the color type and bit depth you want in the LodePNGColorMode,
851 or the parameters colortype and bitdepth of the simple decoding function.
852 
853 If, when encoding, you use another color type than the default in the raw input
854 image, you need to specify its color type and bit depth in the LodePNGColorMode
855 of the raw image, or use the parameters colortype and bitdepth of the simple
856 encoding function.
857 
858 If, when encoding, you don't want LodePNG to choose the output PNG color type
859 but control it yourself, you need to set auto_convert in the encoder settings
860 to false, and specify the color type you want in the LodePNGInfo of the
861 encoder (including palette: it can generate a palette if auto_convert is true,
862 otherwise not).
863 
864 If the input and output color type differ (whether user chosen or auto chosen),
865 LodePNG will do a color conversion, which follows the rules below, and may
866 sometimes result in an error.
867 
868 To avoid some confusion:
869 -the decoder converts from PNG to raw image
870 -the encoder converts from raw image to PNG
871 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
872 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
873 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
874  is enabled, it is automatically generated instead
875 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
876  PNG image, but it can be ignored since the raw image has the color type you requested instead
877 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
878  between the color types is done if the color types are supported. If it is not
879  supported, an error is returned. If the types are the same, no conversion is done.
880 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
881  colortype and saving PNGs to any colortype, sometimes it just requires preparing
882  the raw image correctly before encoding.
883 -both encoder and decoder use the same color converter.
884 
885 Non supported color conversions:
886 -color to greyscale: no error is thrown, but the result will look ugly because
887 only the red channel is taken
888 -anything to palette when that palette does not have that color in it: in this
889 case an error is thrown
890 
891 Supported color conversions:
892 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
893 -any grey or grey+alpha, to grey or grey+alpha
894 -anything to a palette, as long as the palette has the requested colors in it
895 -removing alpha channel
896 -higher to smaller bitdepth, and vice versa
897 
898 If you want no color conversion to be done (e.g. for speed or control):
899 -In the encoder, you can make it save a PNG with any color type by giving the
900 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
901 false.
902 -In the decoder, you can make it store the pixel data in the same color type
903 as the PNG has, by setting the color_convert setting to false. Settings in
904 info_raw are then ignored.
905 
906 The function lodepng_convert does the color conversion. It is available in the
907 interface but normally isn't needed since the encoder and decoder already call
908 it.
909 
910 6.3. padding bits
911 -----------------
912 
913 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
914 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
915 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
916 The raw input image you give to the encoder, and the raw output image you get from the decoder
917 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
918 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
919 not the first bit of a new byte.
920 
921 6.4. A note about 16-bits per channel and endianness
922 ----------------------------------------------------
923 
924 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
925 for any other color format. The 16-bit values are stored in big endian (most
926 significant byte first) in these arrays. This is the opposite order of the
927 little endian used by x86 CPU's.
928 
929 LodePNG always uses big endian because the PNG file format does so internally.
930 Conversions to other formats than PNG uses internally are not supported by
931 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
932 colors, the order in which you store R, G, B and A, and so on. Supporting and
933 converting to/from all that is outside the scope of LodePNG.
934 
935 This may mean that, depending on your use case, you may want to convert the big
936 endian output of LodePNG to little endian with a for loop. This is certainly not
937 always needed, many applications and libraries support big endian 16-bit colors
938 anyway, but it means you cannot simply cast the unsigned char* buffer to an
939 unsigned short* buffer on x86 CPUs.
940 
941 
942 7. error values
943 ---------------
944 
945 All functions in LodePNG that return an error code, return 0 if everything went
946 OK, or a non-zero code if there was an error.
947 
948 The meaning of the LodePNG error values can be retrieved with the function
949 lodepng_error_text: given the numerical error code, it returns a description
950 of the error in English as a string.
951 
952 Check the implementation of lodepng_error_text to see the meaning of each code.
953 
954 
955 8. chunks and PNG editing
956 -------------------------
957 
958 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
959 editor that should follow the rules about handling of unknown chunks, or if your
960 program is able to read other types of chunks than the ones handled by LodePNG,
961 then that's possible with the chunk functions of LodePNG.
962 
963 A PNG chunk has the following layout:
964 
965 4 bytes length
966 4 bytes type name
967 length bytes data
968 4 bytes CRC
969 
970 8.1. iterating through chunks
971 -----------------------------
972 
973 If you have a buffer containing the PNG image data, then the first chunk (the
974 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
975 signature of the PNG and are not part of a chunk. But if you start at byte 8
976 then you have a chunk, and can check the following things of it.
977 
978 NOTE: none of these functions check for memory buffer boundaries. To avoid
979 exploits, always make sure the buffer contains all the data of the chunks.
980 When using lodepng_chunk_next, make sure the returned value is within the
981 allocated memory.
982 
983 unsigned lodepng_chunk_length(const unsigned char* chunk):
984 
985 Get the length of the chunk's data. The total chunk length is this length + 12.
986 
987 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
988 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
989 
990 Get the type of the chunk or compare if it's a certain type
991 
992 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
993 unsigned char lodepng_chunk_private(const unsigned char* chunk):
994 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
995 
996 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
997 Check if the chunk is private (public chunks are part of the standard, private ones not).
998 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
999 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1000 program doesn't handle that type of unknown chunk.
1001 
1002 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1003 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1004 
1005 Get a pointer to the start of the data of the chunk.
1006 
1007 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1008 void lodepng_chunk_generate_crc(unsigned char* chunk):
1009 
1010 Check if the crc is correct or generate a correct one.
1011 
1012 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1013 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1014 
1015 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1016 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1017 data available in the buffer to be able to go to the next chunk.
1018 
1019 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1020 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1021  const char* type, const unsigned char* data):
1022 
1023 These functions are used to create new chunks that are appended to the data in *out that has
1024 length *outlength. The append function appends an existing chunk to the new data. The create
1025 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1026 name of the chunk.
1027 
1028 8.2. chunks in info_png
1029 -----------------------
1030 
1031 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1032 buffers (each with size) to contain 3 types of unknown chunks:
1033 the ones that come before the PLTE chunk, the ones that come between the PLTE
1034 and the IDAT chunks, and the ones that come after the IDAT chunks.
1035 It's necessary to make the distionction between these 3 cases because the PNG
1036 standard forces to keep the ordering of unknown chunks compared to the critical
1037 chunks, but does not force any other ordering rules.
1038 
1039 info_png.unknown_chunks_data[0] is the chunks before PLTE
1040 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1041 info_png.unknown_chunks_data[2] is the chunks after IDAT
1042 
1043 The chunks in these 3 buffers can be iterated through and read by using the same
1044 way described in the previous subchapter.
1045 
1046 When using the decoder to decode a PNG, you can make it store all unknown chunks
1047 if you set the option settings.remember_unknown_chunks to 1. By default, this
1048 option is off (0).
1049 
1050 The encoder will always encode unknown chunks that are stored in the info_png.
1051 If you need it to add a particular chunk that isn't known by LodePNG, you can
1052 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1053 info_png.unknown_chunks_data[x].
1054 
1055 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1056 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1057 parameters there instead.
1058 
1059 
1060 9. compiler support
1061 -------------------
1062 
1063 No libraries other than the current standard C library are needed to compile
1064 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1065 Add the files lodepng.c(pp) and lodepng.h to your project, include
1066 lodepng.h where needed, and your program can read/write PNG files.
1067 
1068 It is compatible with C90 and up, and C++03 and up.
1069 
1070 If performance is important, use optimization when compiling! For both the
1071 encoder and decoder, this makes a large difference.
1072 
1073 Make sure that LodePNG is compiled with the same compiler of the same version
1074 and with the same settings as the rest of the program, or the interfaces with
1075 std::vectors and std::strings in C++ can be incompatible.
1076 
1077 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1078 
1079 *) gcc and g++
1080 
1081 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1082 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1083 version 4.7.1 on Linux, 32-bit and 64-bit.
1084 
1085 *) Clang
1086 
1087 Fully supported and warning-free.
1088 
1089 *) Mingw
1090 
1091 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1092 LodePNG.
1093 
1094 *) Visual Studio and Visual C++ Express Edition
1095 
1096 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1097 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1098 where it wants to use a non-standard function fopen_s instead of the standard C
1099 fopen.
1100 
1101 Visual Studio may want "stdafx.h" files to be included in each source file and
1102 give an error "unexpected end of file while looking for precompiled header".
1103 This is not standard C++ and will not be added to the stock LodePNG. You can
1104 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1105 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1106 
1107 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1108 VS6, are not guaranteed to work.
1109 
1110 *) Compilers on Macintosh
1111 
1112 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1113 C and C++.
1114 
1115 *) Other Compilers
1116 
1117 If you encounter problems on any compilers, feel free to let me know and I may
1118 try to fix it if the compiler is modern and standards complient.
1119 
1120 
1121 10. examples
1122 ------------
1123 
1124 This decoder example shows the most basic usage of LodePNG. More complex
1125 examples can be found on the LodePNG website.
1126 
1127 10.1. decoder C++ example
1128 -------------------------
1129 
1130 #include "lodepng.h"
1131 #include <iostream>
1132 
1133 int main(int argc, char *argv[])
1134 {
1135  const char* filename = argc > 1 ? argv[1] : "test.png";
1136 
1137  //load and decode
1138  std::vector<unsigned char> image;
1139  unsigned width, height;
1140  unsigned error = lodepng::decode(image, width, height, filename);
1141 
1142  //if there's an error, display it
1143  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1144 
1145  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1146 }
1147 
1148 10.2. decoder C example
1149 -----------------------
1150 
1151 #include "lodepng.h"
1152 
1153 int main(int argc, char *argv[])
1154 {
1155  unsigned error;
1156  unsigned char* image;
1157  size_t width, height;
1158  const char* filename = argc > 1 ? argv[1] : "test.png";
1159 
1160  error = lodepng_decode32_file(&image, &width, &height, filename);
1161 
1162  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1163 
1164  / * use image here * /
1165 
1166  free(image);
1167  return 0;
1168 }
1169 
1170 11. state settings reference
1171 ----------------------------
1172 
1173 A quick reference of some settings to set on the LodePNGState
1174 
1175 For decoding:
1176 
1177 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1178 state.decoder.zlibsettings.custom_...: use custom inflate function
1179 state.decoder.ignore_crc: ignore CRC checksums
1180 state.decoder.color_convert: convert internal PNG color to chosen one
1181 state.decoder.read_text_chunks: whether to read in text metadata chunks
1182 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1183 state.info_raw.colortype: desired color type for decoded image
1184 state.info_raw.bitdepth: desired bit depth for decoded image
1185 state.info_raw....: more color settings, see struct LodePNGColorMode
1186 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1187 
1188 For encoding:
1189 
1190 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1191 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1192 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1193 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1194 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1195 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1196 state.encoder.zlibsettings.custom_...: use custom deflate function
1197 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1198 state.encoder.filter_palette_zero: PNG filter strategy for palette
1199 state.encoder.filter_strategy: PNG filter strategy to encode with
1200 state.encoder.force_palette: add palette even if not encoding to one
1201 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1202 state.encoder.text_compression: use compressed text chunks for metadata
1203 state.info_raw.colortype: color type of raw input image you provide
1204 state.info_raw.bitdepth: bit depth of raw input image you provide
1205 state.info_raw: more color settings, see struct LodePNGColorMode
1206 state.info_png.color.colortype: desired color type if auto_convert is false
1207 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1208 state.info_png.color....: more color settings, see struct LodePNGColorMode
1209 state.info_png....: more PNG related settings, see struct LodePNGInfo
1210 
1211 
1212 12. changes
1213 -----------
1214 
1215 The version number of LodePNG is the date of the change given in the format
1216 yyyymmdd.
1217 
1218 Some changes aren't backwards compatible. Those are indicated with a (!)
1219 symbol.
1220 
1221 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1222 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1223  the limits of pure C90).
1224 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1225 *) 24 okt 2015: Bugfix with decoding to palette output.
1226 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1227 *) 23 aug 2014: Reduced needless memory usage of decoder.
1228 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1229  simplicity. Made ColorProfile public.
1230 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1231 *) 22 dec 2013: Power of two windowsize required for optimization.
1232 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1233 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1234 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1235  prefix for the custom allocators and made it possible with a new #define to
1236  use custom ones in your project without needing to change lodepng's code.
1237 *) 28 jan 2013: Bugfix with color key.
1238 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1239 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1240  (no palette). Better deflate tree encoding. New compression tweak settings.
1241  Faster color conversions while decoding. Some internal cleanups.
1242 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1243 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1244  and made it work with function pointers instead.
1245 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1246  and free functions and toggle #defines from compiler flags. Small fixes.
1247 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1248 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1249  redundant C++ codec classes. Reduced amount of structs. Everything changed,
1250  but it is cleaner now imho and functionality remains the same. Also fixed
1251  several bugs and shrunk the implementation code. Made new samples.
1252 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1253  PNG color model and bit depth, based on the amount and type of colors of the
1254  raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1255 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1256 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1257 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1258  A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1259  better ones (it's quite significant). A setting to do an experimental, slow,
1260  brute force search for PNG filter types is added.
1261 *) 17 aug 2011 (!): changed some C zlib related function names.
1262 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1263 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1264 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1265 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1266  to optimize long sequences of zeros.
1267 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1268  LodePNG_InfoColor_canHaveAlpha functions for convenience.
1269 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1270 *) 30 okt 2010: made decoding slightly faster
1271 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1272  Reorganized the documentation and the declaration order in the header.
1273 *) 08 aug 2010: only changed some comments and external samples.
1274 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1275 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1276 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1277  read by ignoring the problem but windows apps couldn't.
1278 *) 06 jun 2008: added more error checks for out of memory cases.
1279 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1280 *) 06 mar 2008: crash with encoding of strings fixed
1281 *) 02 feb 2008: support for international text chunks added (iTXt)
1282 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1283 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1284 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1285 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1286  Also various fixes, such as in the deflate and the padding bits code.
1287 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1288  filtering code of encoder.
1289 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1290  C++ wrapper around this provides an interface almost identical to before.
1291  Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1292  are together in these files but it works both for C and C++ compilers.
1293 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1294 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1295 *) 09 aug 2007: some VS2005 warnings removed again
1296 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1297 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1298 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1299  invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1300 *) 02 jun 2007: made the encoder add a tag with version by default
1301 *) 27 may 2007: zlib and png code separated (but still in the same file),
1302  simple encoder/decoder functions added for more simple usage cases
1303 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1304  moved some examples from here to lodepng_examples.cpp
1305 *) 12 may 2007: palette decoding bug fixed
1306 *) 24 apr 2007: changed the license from BSD to the zlib license
1307 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1308 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1309  palettized PNG images. Plus little interface change with palette and texts.
1310 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1311  Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1312 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1313  and supported by the encoder, resulting in smaller PNGs at the output.
1314 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1315 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1316  greyscale type to 8-bit greyscale with or without alpha.
1317 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1318  to convert to and is more uniform. See the manual for how it works now.
1319 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1320  encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1321  at last made the decoder give errors for incorrect Adler32 or Crc.
1322 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1323 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1324  cleaned out code as well as making certain parts faster.
1325 *) 28 dec 2006: Added "Settings" to the encoder.
1326 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1327  Removed some code duplication in the decoder. Fixed little bug in an example.
1328 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1329  Fixed a bug of the decoder with 16-bit per color.
1330 *) 15 okt 2006: Changed documentation structure
1331 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1332  given image buffer, however for now it's not compressed.
1333 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1334 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1335  way. Renamed decodePNG to decodePNGGeneric.
1336 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1337  struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1338 *) 28 jul 2006: Cleaned the code and added new error checks.
1339  Corrected terminology "deflate" into "inflate".
1340 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1341  example allows easy debugging by displaying the PNG and its transparency.
1342 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1343  loadFile function for convenience. Made decodePNG32 faster.
1344 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1345  Changed position of palette in info vector. Fixed an important bug that
1346  happened on PNGs with an uncompressed block.
1347 *) 16 jun 2006: Internally changed unsigned into unsigned where
1348  needed, and performed some optimizations.
1349 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1350  in LodePNG namespace. Changed the order of the parameters. Rewrote the
1351  documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1352 *) 22 apr 2006: Optimized and improved some code
1353 *) 07 sep 2005: (!) Changed to std::vector interface
1354 *) 12 aug 2005: Initial release (C++, decoder only)
1355 
1356 
1357 13. contact information
1358 -----------------------
1359 
1360 Feel free to contact me with suggestions, problems, comments, ... concerning
1361 LodePNG. If you encounter a PNG image that doesn't work properly with this
1362 decoder, feel free to send it and I'll use it to find and fix the problem.
1363 
1364 My email address is (puzzle the account and domain together with an @ symbol):
1365 Domain: gmail dot com.
1366 Account: lode dot vandevenne.
1367 
1368 
1369 Copyright (c) 2005-2016 Lode Vandevenne
1370 */
LodePNGTime
Definition: lodepng.h:224
LodePNGState
Definition: lodepng.h:368
legato_memory.h
Memory functions and definitions.
LodePNGDecompressSettings
Definition: lodepng.h:119
LodePNGColorMode
Definition: lodepng.h:147
LodePNGDecoderSettings
Definition: lodepng.h:348
length
virtual uint32_t length(const leString *_this)
Get length of the string.
LodePNGInfo
Definition: lodepng.h:236
ucvector
Definition: lodepng.c:207