MPLAB® Harmony Graphics Suite
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This section describes the Aria User Interface Library Hardware Abstraction Layer interface.
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Name |
Description |
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Gets the current set active HAL context. | |
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Calculates bilinear interpolation between four colors | |
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Blends two RGBA8888 colors together using their alpha channel values. | |
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Used for getting the alpha color channel of a given color value. | |
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Used for getting the blue color channel of a given color value. | |
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Used for getting the green color channel of a given color value. | |
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Used for getting the red color channel of a given color value. | |
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Converts a color value from one mode to another | |
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Linear interpolation between two colors | |
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Used for getting a color value by name. | |
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Sets the active context | |
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Blits a buffer of pixels into the frame buffer. | |
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Blits a buffer of pixels into the frame buffer without performing per-pixel operations on the data. | |
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Draws a line from (x1,y1) to (x2,y2) using the current draw state. | |
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Sets the pixel at X and Y using the current draw state. | |
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Draws a rectangle using the specified dimensions and the current draw state. | |
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Blits a buffer of pixels into the frame buffer. | |
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Transforms a layer oriented space to screen space. | |
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Transforms a point from oriented space to screen space given a layer, a display orientation, and a mirroring setting. | |
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Transforms a point from screen space to oriented space given a layer, a display orientation, and a mirroring setting. | |
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Gets the pointer to the layer's current read pixel buffer. | |
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Transforms a layer point from oriented space to screen space given a layer, a display orientation, and a mirroring setting. | |
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Transforms a rectangle from screen space to oriented space given a layer, a display orientation, and a mirroring setting. | |
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Swaps the width and height dimensions of a layer. Can be used for run-time display orientation | |
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Performs a swap operation on the given layer. This advances the pointers of layer's buffer chain. The current write buffer becomes the new read buffer and a new buffer is chosen as the new write buffer. Has no effect in single buffer environments. | |
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Transforms a layer from screen space to oriented space. | |
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Gets the pointer to the layer's current write pixel buffer. | |
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Fills an area of a pixel buffer with a solid color. Caller is responsible for ensuring that the color is the same color format as the destination buffer. | |
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Fills an area of a pixel buffer with a solid color. Caller is responsible for ensuring that the color is the same color format as the destination buffer. Like GFX_PixelBufferAreaFill but performs no bounds checking. | |
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Extracts a rectanglar section of pixels from a pixel buffer. | |
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Extracts a rectanglar section of pixels from a pixel buffer. Like GFX_PixelBufferAreaGet but performs no clipping between the rectangles of the extract area and the source buffer. | |
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Copies an area of pixels from a source buffer to a destination buffer. If the source buffer format does not match the destination format the data will be converted to match during the copy operation. | |
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Copies an area of pixels from a source buffer to a destination buffer. If the source buffer format does not match the destination format the data will be converted to match during the copy operation. Like GFX_PixelBufferAreaSet but performs no bounds checking. | |
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Clips a rectangle against a pixel buffer. The result is guaranteed to fit inside the buffer's area. | |
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Duplicates a pixel buffer and converts the copy to another color mode. | |
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Creates a copy of the input buffer. If the input buffer's pixel data is not null then the data will be duplicated for the result buffer. | |
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Initializes a pixel buffer struct. Does not actually allocate any memory. | |
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Destroys a pixel buffer construct. If the buffer's pixels pointer is not zero this function will attempt to free it using the provided GFX_MemoryIntf memory interface. | |
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Gets the value of the pixel that resides at the provided point in the given buffer. | |
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Gets the value of the pixel that resides at the provided point in the given buffer. Like GFX_PixelBufferGet but performs no bounds checking. | |
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Interprets the pixel buffer as a table of indices and looks up a specific index at position 'idx'. Indices may be 1bpp, 4bpp, or 8bpp in size and are indicated by the color mode of the pixel buffer. | |
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Gets the offset address of the pixel that resides at the provided point in the given buffer. | |
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Gets the offset address of the pixel that resides at the provided point in the given buffer. Similar to GFX_PixelBufferOffsetGet but performs no bounds checking. | |
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Sets a pixel in a pixel buffer at a point to a specified color. Caller is responsible for ensuring that the input color is in the same color format as the pixel buffer. | |
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Sets a pixel in a pixel buffer at a point to a specified color. Caller is responsible for ensuring that the input color is in the same color format as the pixel buffer. Like GFX_PixelBufferSet but performs no bounds checking. | |
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Clips a rectangle to the space of another rectangle. The result rectangle is a rectangle that will fit inside both of the given rectangles. | |
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Returns the rectangle clipped using r_rect, and also adjusts the third rectangle | |
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Combines the area of two rectangles into a single rectangle. | |
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Returns 1 if the two rectangles have the same position and dimensions | |
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Determines if a point is inside a rectangle. | |
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Determines if a rectangle is completely inside another rectangle. Still returns true if the edges are touching. | |
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Returns a GFX_Rect structure based on 2 points | |
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Determines if two rectangles are intersecting | |
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Returns GFX_TRUE if the two rectangles are adjacent and vertically or horizontally aligned | |
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Splits two overlapping rectangles into several (up to 4) non-overlapping rectangles | |
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Returns the points for the upper left and lower right vertices of a rectangle | |
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Reorients a point to a given mirrored orientation. | |
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Reorients a point to a given orthogonal orientation. | |
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Transforms a point from an oriented rectangle space to an outer space given a display orientation and a mirroring setting. | |
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Transforms a point to an oriented rectangle space to an outer space given a display orientation and a mirroring setting. | |
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Transforms a size tuple from oriented space to screen space | |
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Transforms a size tuple from screen space to oriented space | |
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Sorts two points in the X axis | |
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Sorts two points in the Y axis |
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Name |
Description |
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This is macro GFX_ANTIALIAS_MODE_COUNT. | |
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Enables anti-aliased drawing hint | |
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Enables anti-aliased drawing hint | |
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This is macro GFX_ASSERT. | |
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List of available bits-per-pixel sizes. | |
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List of available bits-per-pixel sizes. | |
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Blend mode masks | |
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Blend mode masks | |
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Buffer selector used when querying layers for certain buffer states. | |
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Buffer selector used when querying layers for certain buffer states. | |
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Frame buffer memory states | |
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Frame buffer memory states | |
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Simple wrapper around the standard calloc function pointer. Used for redirecting memory allocation to other memory management systems. | |
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This is macro GFX_COLOR_MAX_SIZE. | |
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This is macro GFX_COLOR_MODE_COUNT. | |
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This is macro GFX_COLOR_MODE_IS_ALPHA. | |
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This is macro GFX_COLOR_MODE_IS_INDEX. | |
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This is macro GFX_COLOR_MODE_IS_PIXEL. | |
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This is macro GFX_COLOR_MODE_LAST_COLOR. | |
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This is variable GFX_ColorInfo. | |
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Maskable list of color valies. | |
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Maskable list of color valies. | |
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List of available color modes. | |
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List of available color modes. | |
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Struct that provides information about a color mode. | |
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Struct that provides information about a color mode. | |
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Color name reference table | |
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Color name reference table | |
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An instance of the hardware abstraction layer. | |
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An instance of the hardware abstraction layer. | |
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This is macro GFX_DEPRECATED. | |
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Describes a graphical display device. | |
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Describes a graphical display device. | |
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This is macro GFX_DRAW_MODE_COUNT. | |
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Gradient draw modes. | |
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Gradient draw modes. | |
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A list of drawing hints for shape drawing algorithms | |
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A list of drawing hints for shape drawing algorithms | |
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A driver description structure. | |
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A driver description structure. | |
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Hardware abstraction state interface flags. See gfx.h for a comprehensive description. | |
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Hardware abstraction state interface flags. See gfx.h for a comprehensive description. | |
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A frame buffer is a wrapper around a pixel buffer construct that is used by display drivers to manage frame buffers. | |
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A frame buffer is a wrapper around a pixel buffer construct that is used by display drivers to manage frame buffers. | |
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Simple wrapper around the standard free function pointer. Used for redirecting memory free to other memory management systems. | |
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Layers describe basic display drawing areas and are meant to map directly to graphics controller hardware layers. | |
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Layers describe basic display drawing areas and are meant to map directly to graphics controller hardware layers. | |
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Simple wrapper around the standard malloc function pointer. Used for redirecting memory allocation to other memory management systems. | |
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Simple wrapper around the standard memcpy function pointer. Used for redirecting memcpy to other memory management systems. | |
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Custom memory manager interface. | |
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Custom memory manager interface. | |
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Simple wrapper around the standard memset function pointer. Used for redirecting memset to other memory management systems. | |
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This is macro GFX_NUM_FLAGS. | |
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Orthogonal orientation settings. | |
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Orthogonal orientation settings. | |
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This is macro GFX_PIPELINE_MODE_COUNT. | |
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Hardware draw path settings. | |
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Hardware draw path settings. | |
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A pixel buffer is a wrapper around a basic data pointer. A pixel buffer has a color mode, a pixel count, a rectangular dimension, a pixel count, and a lenght in bytes. | |
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A pixel buffer is a wrapper around a basic data pointer. A pixel buffer has a color mode, a pixel count, a rectangular dimension, a pixel count, and a lenght in bytes. | |
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A two dimensional Cartesian point. | |
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Simple wrapper around the standard realloc function pointer. Used for redirecting memory allocation to other memory management systems. | |
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A rectangle definition. | |
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The algorithm used for resizing a frame | |
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The algorithm used for resizing a frame | |
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A two dimensional indication of size. Values are signed but should never be negative. | |
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A two dimensional indication of size. Values are signed but should never be negative. | |
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This is macro RGB_2_BITS. | |
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This is macro RGB_3_BITS. | |
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This is macro RGB_332_BLUE_MASK. | |
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This is macro RGB_332_GREEN_MASK. | |
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This is macro RGB_332_RED_MASK. | |
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This is macro RGB_5_BITS. | |
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This is macro RGB_565_BLUE_MASK. | |
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This is macro RGB_565_GREEN_MASK. | |
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This is macro RGB_565_RED_MASK. | |
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This is macro RGB_6_BITS. | |
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This is macro RGB_8_BITS. | |
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This is macro RGB_888_BLUE_MASK. | |
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This is macro RGB_888_GREEN_MASK. | |
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This is macro RGB_888_RED_MASK. | |
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This is macro RGBA_5551_ALPHA_MASK. | |
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This is macro RGBA_5551_BLUE_MASK. | |
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This is macro RGBA_5551_GREEN_MASK. | |
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This is macro RGBA_5551_RED_MASK. | |
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This is macro RGBA_8888_ALPHA_MASK. | |
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This is macro RGBA_8888_BLUE_MASK. | |
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This is macro RGBA_8888_GREEN_MASK. | |
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This is macro RGBA_8888_RED_MASK. |
MPLAB® Harmony Graphics Suite
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